r/Xcom2StargateModding for discussing Stargate mods and development. No requests for NSFW mods, and please tag NSFW mods as NSFW mods. Try to keep mod request posts within the bounds of developer talk and discussion. Unreal 3.5 Editor (this will be the meat and crux of your modding needs)ĥ0 GB of Assets on top of the 45 GB game - includes animations, textures, doodads etc.ĭo not downvote posts on the basis of opinion. Want to read only a specific topic? Click a button below! Go into steam, select Library", select "Tools" under the "Library" Menu, then find and install the XCOM 2 SDK. We try to discuss the technical side of modding that being said, mod requests are welcome.ĭiscord Server Invite We have a wiki! Go read through it for tutorials, and if you want to share something, feel free to edit. So you need to re-weight the vertices (probably).Just a place for discussion of development and creation of mods in XCOM2. ![]() +BodyPartTemplateConfig=(PartType="Beards", TemplateName="SM_Beard_Full_M", ArchetypeName="FacialHair_Long.ARC_FacialHair_BeardC", Gender=eGender_Female, bCanUseOnCivilian=true) I make mods for XCom 2: War of the Chosen. Added to support armors that allow left arm / right arm customizationĪs you can see, they had to add to it for Anarchy's Children.Īdding more slots would be a community effort. Viper poison is now a serious aphrodisiac, and applies the arousal debuff to soldiers, giving them a will penalty and a chance to break out into spontaneous masturbation. Var name nmPawn //Specifies the base pawn to use ( for humans, this is set from gender ) Captured aliens can be put through the Foundry and turned into XCOM soldiers. If you find this method clutters your lists or spawns horrible looking rookies, instructions on how to add and remove items can be found in the ReadMe, as well as inside each of the 3 individual XComContent.ini files Torso Pack, Leg Pack and Props Pack folders. Var int iVoice // mdomowicz 2015_05_26 : no longer used, but kept to avoid serialization changes in CharacterPoolManager.cpp, for now. You will find the 'Drum Jacket' under Torso Deco, L and R Arm Decos. Var name nmFlag // jboswell: name of Country Template, copied from TSoldier during creation Var int iEyeColor // jboswell: which color from the eye color palette, if needed Var int iSkinColor // jboswell: which color from the skin color palette, if needed Var int iFacialHair // jboswell: Index into MIC for face/skin material Var int iHairColor // jboswell: Pixel in the color palette texture (0, iHairColor) Var name nmHead // Head content to use ( morphs + additive anim ) Faces of Xcom WOTC Faces of Xcom LessLewdLily LewdLily McMSlootArmorsPlate McMSlootArmorsPowered mootattats MooUnitsAdvent NipSlipMod WotC XSoldier v1.8.0. * see XGCharacter::ReplicatedTCharacter_XXX for the pattern. * seperately in whatever instanced object it is attached to. * if this struct grows beyond 256 bytes you need to replicate each piece Adding more slots would also require changing the UI struct native TAppearance The appearance is hardcoded in a certain struct. ![]() Just a place for discussion of development and creation of mods in XCOM2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |